Character Animation

In a project initiated by myself, I conceptualized and brought to life a character with the intent to rig and animate it using Blender. The creative process began with a simple sketch, which served as the foundation for the 3D model I developed in Blender. After rigging and animating the character, I seamlessly integrated it into real-life footage sourced from Artlist.io.

The project was instrumental in honing my skills in diverse areas including 3D modelling, weight painting, character animation, video editing, and visual effects (VFX).

ntorresalbornoz@gmail.com